Short answer: Early Access launched 15 September 2026 with three races, three classes, Act 1 across three chapters, a level cap of 25, nine pets, new region bosses and a repeatable deed endgame. The store page's “8 races, 6 classes, 48 archetypes” figure is the 1.0 target, not the launch build.
The distinction that matters most
Almost every third-party Dimraeth page currently repeats the store page’s headline numbers as though they describe the live game. They do not. The store page describes where the game is going; Mudtek’s release announcement describes where it is now.
Official Launch scope
Mudtek's 15 September 2026 announcement sets out the launch scope as a bullet list. We quote the lead-in and each item exactly as published, because collapsing the list into a single sentence would imply a sentence structure the announcement does not use:
“On the game itself we have a lot of new content so the basics of what to expect:”
- “3 races and classes (Elf, Minotaur and Human) and (Shadow, Mage, and Brawler)”
- “Our act 1 story which develops over 3 chapters”
- “New content: Pets, Elites and Major Bosses, More Building, New Equipment, Skill Tree Overhaul, Difficulty levels and more”
- “A level cap of 25”
- “For the end game a repeatable deed system with progressive difficulties”
Source: Mudtek Steam announcement, 15 September 2026 · verified 16 September 2026
| Dimension | Store page (1.0 target) | Live in Early Access | Source |
|---|---|---|---|
| Races | 8 | 3 — Elf, Minotaur, Human | 15 Sep announcement |
| Classes | 6 | 3 — Shadow, Mage, Brawler | 15 Sep announcement |
| Archetypes | 48 | 9 (3 × 3) | Derived from the two rows above |
| Spells | 300+ | 300+ (total pool figure) | Store page |
| Level cap | — | 25, raised with each act | 2 Sep + 15 Sep announcements |
| Story | Full game | Act 1, 3 chapters | 15 Sep announcement |
| Endgame | — | Repeatable deeds with progressive difficulty | 15 Sep announcement |
| Equipped spells | — | 5 at a time | Store page |
The official roadmap
The roadmap image above is the one Mudtek published on the store page. Read literally, it places Early Access after Steam Next Fest and before an undated Update I, with Full Release last.
| Stage | Status |
|---|---|
| Open Playtest | September 2025 |
| Demo | April 2026 |
| Steam Next Fest | June 2026 |
| Early Access | Fall 2026 — launched 15 September 2026 |
| Update I | TBA |
| Full Release | TBA |
Mudtek has not attached dates to Update I or Full Release. The studio describes Early Access as active development and has not published an exit date.
What the 2 September update added
Eight days before launch, Mudtek published the full feature list for the Early Access update. It is the most detailed inventory of what changed, and several items are easy to miss because they are not marketing beats.
| Category | Added at Early Access |
|---|---|
| Races | New race: the Elf |
| Classes | New class: the Shadow |
| Regions | Two — the expanded Wildwood forest and the Goblin Caves |
| Bosses | New world bosses, with a major boss for each region |
| Pets | 9 unique pets with different abilities |
| Character | Male/female options for every race; improved customisation |
| Building | Furniture, equipment sets, crafting stations, base building options |
| Combat & systems | New elites, new dungeons, difficulty levels, skill tree overhaul |
| General | Quests, NPCs and quality-of-life improvements |
Two entries deserve separate attention. Equipment sets were added at launch in some form, but Mudtek has never published their names — only that sets exist. And the skill tree overhaul is why build guidance dated before September 2026 is unreliable.
Localisation at launch
Mudtek’s 2 September post also lists the supported languages, and it is the current authority. The official website FAQ still says English and Simplified Chinese only, which is out of date.
| Language | Status at Early Access |
|---|---|
| English | Continued |
| Chinese (Simplified) | Continued |
| Portuguese — Brazil | Continued |
| German | New |
| Korean | New |
| Spanish | New |
| Russian | New |
| Japanese | New |
That is eight languages on the Steam store page, matching the 2 September announcement.
What is not in Early Access
Being clear about absence prevents wasted searching.
- Equipment crafting. Mudtek states plainly: “Equipment crafting is not in the game yet, but it’s something we plan to add later,” describing it as a late-Early-Access endgame activity. Monster drops remain the primary loot path.
- All 8 races and 6 classes. The remaining five races and three classes are 1.0 content. Individual unreleased races have been mentioned in design posts, but Mudtek has not published the full remaining roster.
- The demo. Taken down 15 July 2026.
About wishlist numbers. Mudtek's launch post mentions nearing 500K wishlists. We record it here as what the developer said on that date, because wishlist counts are a point-in-time figure that cannot be verified afterwards. Do not treat it as a current number.
Where the content actually ends
The completion-rate data suggests most owners have not yet reached the far end of the launch content. Achievement completion for reaching Level 15 sits at 1.4%, Level 20 at 0.2%, and Level 25 at 0.0% at the time of capture.
Read that carefully. It does not mean the content is unreachable — the game launched one day before capture. It means the level 15–25 band is where the current audience is still arriving, and it is the part of the game with the least player consensus so far.
Note Reading roadmap images
The roadmap graphic is embedded inside the store page's long description rather than the screenshot gallery, which is why several third-party sites have not reproduced it. The image is a 1920×540 AVIF/WebP asset hosted on Steam's CDN, not a YouTube video.
Source: Steam store page detailed description · captured 16 September 2026
