Short answer: the Early Access level cap is 25, and Mudtek states it will rise with each new act. Character power comes from levelling plus attribute spending — attributes cost XP, and their prices depend on your race–class combination.

Level cap
25 rises with each act
Act 1 length
3 chapters
Attribute growth
Bought with XP
Co-op carry-over
Character progress travels between worlds

The cap and why it moves

Mudtek’s release announcement states the figure directly: “A level cap of 25.” The 2 September content update adds the trajectory: the cap, raised from the demo and playtest values, “will be increased with each new act.”

That has a practical consequence for planning. Level 25 is not a final destination; it is the ceiling of Act 1. Any advice that treats 25 as the end of character development will age quickly.

Note Cap history

Mudtek notes the cap changed from the demo and playtest builds, which had a different maximum. That is why demo-era guides quote other numbers — they describe a build of the game that no longer exists.

Source: Mudtek Steam announcement, 2 September 2026

What levelling actually gives you

Character progression in Dimraeth runs on two separate tracks, and they are easy to confuse.

Track How it advances What it controls
Character level Earned through play Access to content and milestones
Attributes Purchased with XP Stat values, spell qualification, item requirements
Skill points Accumulated and distributed Your archetype tree allocation

Mudtek’s character-creation post is explicit that attributes are not automatic: “In Dimraeth, it costs XP to level up your attributes. The XP cost of each attribute is primarily determined by your race–class combination.”

The same post warns about the consequence of spreading spending: “if you spend a lot of XP pushing into your ‘off’ stats, you will end up with fewer total attribute points by the time you reach max level.”

Level and attributes compete for the same currency. That is the least obvious part of Dimraeth's progression, and it is the reason a level 25 character's power varies enormously depending on where XP went.

The completion curve

Achievement data gives the clearest available picture of pacing. The five level milestones are tracked as achievements, so their completion rates show how far the audience has actually travelled.

Milestone Achievement Completion
Reach Level 5 Novice 47.7%
Reach Level 10 Adept 8.8%
Reach Level 15 Veteran 1.4%
Reach Level 20 Chaptered 0.2%
Reach Level 25 Seasoned Veteran 0.0%

Read as a curve rather than as five numbers, the shape is distinctive.

Level 1 to 5 is the bulk of the experience. Nearly half of tracked players reached Level 5. The first fifth of the level range covers the majority of play sessions so far.

Level 5 to 10 is a large step. Completion drops from 47.7% to 8.8% — a fivefold reduction. Whatever separates Level 5 from Level 10 is where the audience thins out.

Level 10 to 25 is a long tail. From 8.8% down to 0.0% across three milestones, with each step roughly an order of magnitude smaller.

Timing caveat. These rates were captured on 16 September 2026, one day after launch. They describe a young audience working through content for the first time, not a difficulty curve. The absolute numbers will rise; the relative shape is the informative part.

Where the drop-offs cluster

Combining the level milestones with quest and system achievements shows where players stop.

Band What sits there Completion range
Opening Universal six achievements 100.0%
Early Village in Crisis quest, Level 5, first crafting station 44–56%
Mid First crop, first NPC recruited, Corrupted Treant quest 13–30%
Late Broken Bridge quest, Waypoint, max-level combat item 4–7%
End Goblin king, Level 15, final quest chain 0.1–2.8%

The Sanctum recruitment figure stands out. “A New Ally — Recruit your first NPC to the Sanctum” sits at 20.0%, and “Sanctum Society — Recruit 5 NPCs” sits at 0.0%. Recruiting allies is optional content that most players pass by, even though it is the route to crafted spellbooks.

Note The base is optional but load-bearing

Mudtek states that crafted spellbooks come from recruited NPCs using monster and boss materials, and that investing materials in allies' facilities expands shop inventories and crafting services. Skipping the settlement therefore narrows your build options rather than merely costing convenience.

Sources: Mudtek Steam announcements, 20 January 2026 and 16 November 2025

Progression in co-op

One rule matters more than any other for group play, and the store page states it precisely.

Official Steam store page

“Your hero's level, equipment, inventory, spells, and personal progression travel between worlds, while story progress, recruited allies, and buildings remain tied to each world.”

Source: Steam store page · verified 16 September 2026

That sentence splits the game in two.

Character-bound: level, equipment, inventory, spells, personal progression. This follows you into anyone’s world.

World-bound: story progress, recruited allies, buildings. This belongs to the save you are playing in.

The practical effect is that joining a friend’s world does not reset your character, but it also does not advance your own world’s story. Your base and your allies stay where you built them.

Planning around a moving cap

Given that the cap rises with each act, three things follow for how you spend XP.

Expect to revisit attribute plans. Levels 1–25 are Act 1. Future acts raise the ceiling, which means more XP and more attribute points over time.

Do not over-invest in off-stats early. The official warning is specific: off-stat spending reduces total points. Early in an act, when your budget is smallest, that cost is at its most acute.

Treat the primary attribute as the default. Each archetype’s passive rewards one attribute. Investing there compounds; investing away from it costs twice.

Not published XP tables

Mudtek has not published XP curves, attribute cost tables, or the XP split between quests, kills and deeds. Any page presenting a Dimraeth levelling table has built it from play rather than from official data, which may be useful but is not authoritative.

Checked against: 30 Mudtek announcements, Steam store page · 16 September 2026