Short answer: three races are playable — Elf, Minotaur and Human. Race is a mechanical choice, not cosmetic: Mudtek describes it as your base kit, and it determines the XP cost of raising each attribute. The store page's eight-race figure is the 1.0 target.

Playable now
3 — Elf, Minotaur, Human
1.0 target
8 races store page figure, not live
Race sets
Your base kit and combo chain
Attribute cost
Set by your race–class pairing

The launch roster

Mudtek’s release announcement names the three launch races directly, and the 2 September content update identifies which one is new.

Official Launch roster

From the 15 September 2026 announcement: “3 races and classes (Elf, Minotaur and Human) and (Shadow, Mage, and Brawler).” The 2 September update listed “New Race: The elf!” among the Early Access additions.

Sources: Mudtek Steam announcements, 2 and 15 September 2026 · verified 16 September 2026

Two of the three — Minotaur and Human — were already playable in the September 2025 playtest. Elf was added for Early Access. That matters for research: almost all pre-launch writing about Dimraeth races describes a two-race game.

Minotaur — the fully described race

The Minotaur has the most complete official description of any race, and it is unusually specific about physical scale.

Official description dimraeth.com

“Minotaur are towering, imposing beings with muscular builds and formidable strength. Standing between 7 to 10 feet tall, they possess the head of a bull with sharp, curved horns that can grow up to several feet in length. Known for their intelligence and strategic thinking, minotaurs are not only fierce warriors but also skilled in tactics and problem-solving.”

Source: dimraeth.com race section · verified 16 September 2026

The description is worth reading carefully because it deliberately counters a stereotype. Intelligence and strategic thinking are named as Minotaur traits alongside physical strength — the official text says they are “not only fierce warriors but also skilled in tactics and problem-solving.” That framing is consistent with how the race is used elsewhere in the game’s fiction: Manga, the Earlwood blacksmith, is a former Minotaur Empire warrior described as a thinker as much as a craftsman.

Note Minotaur in the world

The official website describes Manga as “once a warrior of the Minotaur Empire”, exiled for refusing to join a brutal raid and now guided by the peaceful philosophy of Praesidiism. The Minotaur Empire, Praesidiism and the exile custom of cutting horns are all official world-building details tied to the race.

Source: dimraeth.com character section · verified 16 September 2026

Human — the adaptive majority

The Human entry is short but establishes their place in Mirkea’s social structure.

Official description dimraeth.com

“Renowned for their ingenuity and adaptability, humans are the most populous race in Mirkea. They thrive in diverse environments and contribute significantly to the realm's cultural and technological advancements.”

Source: dimraeth.com race section · verified 16 September 2026

“Most populous” is a significant world detail: Earlwood Village sits on the border of the Human Kingdom of Aldoria, and the villagers’ traditions are drawn from Aldorian human culture with Elven influence from the neighbouring Eternal Forest.

Elf — playable, but undescribed

The Elf is a launch race and one of the headline additions of Early Access. Mudtek has not published a racial description for it.

Not published No official description

Mudtek's content update confirms the Elf exists and is new at Early Access. No stat profile, trait list or racial ability description has been released. Elves do appear throughout the game's fiction — the Eternal Forest is described as the home of the elves, Earlwood villagers carry Elven cultural influence, and an early quest involves helping a lost elf — but that is narrative, not mechanical.

Checked against: 30 Mudtek Steam announcements, Steam store page, dimraeth.com · 16 September 2026

Why race is called your base kit

The most important mechanical statement about races comes from Mudtek’s November 2025 design post. It reframes the whole choice.

Official Design post, 16 November 2025

“In combat, your race isn't just flavor, it's your base kit. A Minotaur will always be a heavy, axe-wielding frontline presence, even if you lean into a more ranged class; a Fairy will always fight as a staff-wielding caster, even if you choose Brawler.”

Source: Mudtek Steam announcement, 16 November 2025 · verified 16 September 2026

Three consequences follow, all stated officially:

Your race determines your weapon identity. A Minotaur is described as axe-wielding regardless of class choice. Class adds spells, passives and a skill tree; it does not replace the racial baseline.

Each race has its own attack combo. The combat devlog confirms “each race has its own combo chain (3-4 hits) that creates a rhythm in combat,” and that these remain useful late-game even for magic-heavy builds.

Race also has a defensive identity. The combat devlog states that every character has a “race-specific guard” with its own cooldown, separate from the universal dash.

System element Set by race Set by class Set by both
Base weapon identity Yes
Attack combo chain (3–4 hits) Yes
Guard type Yes
Skill tree Yes — one per archetype
Attribute XP costs Yes
Archetype passive Yes

Attribute scaling and race

The design post explains why race changes more than your opening stats. In Dimraeth, levelling an attribute costs XP, and the XP cost of each attribute is primarily determined by your race–class combination.

Official Design post, 16 November 2025

“It is significantly more expensive for a Fairy Magician to raise Strength than it is for a Minotaur Brawler, and if you spend a lot of XP pushing into your ‘off’ stats, you will end up with fewer total attribute points by the time you reach max level.”

Source: Mudtek Steam announcement, 16 November 2025 · verified 16 September 2026

The official intent is to give every race–class combination clear strengths and weaknesses, and to make attribute spending a planning exercise around breakpoints for specific spells or items. You can chase an off-stat if you want a particular spell — the post gives the example of a physical spell on a caster — but you pay for it in total points.

The full planned roster

The store page advertises eight races. Mudtek has confirmed three. Of the remaining five, only one has been named publicly in any context.

Race Playable now Officially named Official description
Minotaur Yes Yes Yes
Human Yes Yes Yes
Elf Yes Yes No
Fairy No Mentioned in design posts No — described only as “a staff-wielding caster”
Four further races No Not published No

On “confirmed race” lists. Some third-party sites list Fairy among Dimraeth's confirmed playable races. Mudtek mentions Fairies only as an illustration inside a design discussion about the eight-race plan; the launch announcement names three races and Fairy is not among them. A site that lists Fairy as launch content has conflated a design example with a shipped feature.